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I've been working on apex for a quite a while now. I started it towards the end of last summer, and picked it up again this winter break. So far the gamemode is pretty solid but there's not a lot of content to it. Mostly I have spent a lot of time refining the weapon base, ammunition, and item creation system. At the moment the gamemode is a pretty simple fps. Once I add in a decent loadout and shop menu, a way to get money, and some extra effects, it will be a lot like Stronghold minus the building and teams. But so far the gamemode is less of a complete Gamemode and more of a framework, something that can be molded into a gamemode easily. And so I've been thinking, we could have a simple FPS gamemode with simple building mechanics and make it our substitute for Stronghold, AND we could also use the same code to make a zombie survival, and so on. For now lets refer to the current code as the Apex Base, and an FPS gamemode as Apex FPS, and a zombie survival as Apex Survival, just to keep any confusion out when discussing this topic.

For Zombie Survival I was planing on doing it different from the current zombie survivals: You never become a zombie. It's always boring as fuck being a zombie unless your playing L4D2, and if you want that then you can play L4D2. Ideally the zombie survival would be a team effort to stop waves. You respawn at the end of every zombie wave and everyone looses when the entire team is dead. Nextbot will make good AI so the zombies won't be completely brain dead.

The FPS would really be aimed to replace Stronghold, so I would like the gameplay to be similar to most fast paced FPS shooters to allow easy roaming. But differently from Stronghold, I would like team play and base building/raiding to be more fun. In stronghold it's boring to raid and/or maintain bases. Mostly this is a result of the mechanics in the game that allow you to spam props in doorways and such. Plus prop climbing, spawn camping, and prop blocking are all controversial issues between Stronghold players and owners. Some servers allow it, others ban it. I think that the mechanics of the game should make those a non-issue by making them either impossible to do, having a downside, or having a weakness. Either way, there isn't enough content to make base wars fun in Stronghold so that is one feature I would like to enhance in Apex FPS.

Lastly, there's one more potential gamemode that I think can come out of Apex Base. HL2 Coop. We could either choose to have players use hl2 like weapons and go through the HL2 Campaign, modify the HL2 campaign levels and make things more interesting, or make our own Coop maps altogether (which entails a LOT of work for mappers). This is just a thought to be considered though, nothing more.
 
Oh, also, when discussing these topics, I'd like input on game mechanics. How should we go about base building in Apex FPS? How should Zombie waves play out in Apex Survival? Etc..
 
An idea I had once for base construction was the concept of a "grid" system for construction. Wherein it'd block people from making spam-walls in the same area.

There's also the concept of requiring a resource they pick up on the map to build with. (Which also drops if they're carrying any)
 
The grid system is great! I like that. And picking up resources around the map is another great idea, forces them to come out from hiding, AND makes it harder for them to rebuild their base quickly. Perfect. Just need to make sure team bases can't become super OP and unstoppable because they've gathered so many resources over time and have so many defenses.
 
@Ronny

Just do mapchanges every 60 minutes or something, reset their resources then. Should be fine to negate people being OP.
 
@017

60 minutes is enough time for one team to dominate the match. Get a good start, have enough people, and you're unstoppable. I mean if you can pile up resources throughout the match and build up crazy defenses it gets to be a bit unfair so there should probably be limits on how much resources teams can carry.
 
Could do it rust style in which it takes time to craft items, and slows you down. Said craftables could be weapon attachments [for SH/TDM] and barricades, and on ZS could be weapons and barricades.

Would make it a bit harder to dominate. It could also make a distinct sound.
 
I like the weight system. I don't know about crafting times though, slow them down doesn't mean they won't dominate eventually, just prologues their domination. There will be building time involved anyways. I have some nice effects for building in mind too, which involve render clips and the wireframe texture :science:
 
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